Jack the Nipper | |
---|---|
Developer(s) | Gremlin Graphics |
Publisher(s) | Gremlin Graphics |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC, MSX |
Release date(s) | 1986 |
Genre(s) | Puzzle, Platform |
Mode(s) | Single-player |
Media/distribution | Cassette |
Jack the Nipper is a video game by Gremlin Graphics released in 1986 for several home computer systems. It was followed by a sequel, Jack the Nipper II: In Coconut Capers.
Contents |
Jack the Nipper is a side-view flip screen game with puzzle solving and platform elements. The graphics are rendered in 2D, but an illusion of depth is achieved by allowing characters to move forward and back within the playing area.
The player controls Jack, a naughty child who wants to break the record for naughtiness (recorded on the "naughtyometer"). He needs to carry out various wicked pranks on the unsuspecting inhabitants of his town, but if he's caught by angry adults he'll be spanked. With each spanking his "nappy rash" meter increases, and if it grows too high he'll lose a life. Jack must also avoid various monsters and ghosts that also inhabit his town.
"Jack the Nipper is played in a Wallyish style reminiscent of Pyjamarama, running wild through the village, searching houses, shops and gardens for objects you can use to create havoc elsewhere... wonderful "Beano"-type characters - old ladies wielding handbags, monkey-faced policemen and mad scientists. And somehow ghosts and the odd Space Invader have crept in to act a further hazards ... it's so tempting when you come across a well-tended garden and you just happen to have a bottle of weed killer ... And then there's the tin of glue and the false teeth factory..."[1]